Executors类提供的方式,其底层其实都是通过ThreadPoolExecutor类来实现
Executors
newFixedThreadPool
创建一个固定大小的线程池,可控制并发的线程数,超出的线程会在队列中等待
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
newSingleThreadExecutor
创建一个单线程的线程池,可保证所有任务按照指定顺序(FIFO, LIFO, 优先级)执行
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
newCachedThreadPool
创建一个可缓存的线程池,若线程数超过处理所需,缓存一段时间后会回收,若线程数不够,则新建线程
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
newScheduledThreadPool
创建一个周期性的线程池,支持定时及周期性执行任务
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
public ScheduledThreadPoolExecutor(int corePoolSize) {
super(corePoolSize, Integer.MAX_VALUE,
DEFAULT_KEEPALIVE_MILLIS, MILLISECONDS,
new DelayedWorkQueue());
}
自定义ThreadPoolExecutor
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters and {@linkplain ThreadPoolExecutor.AbortPolicy
* default rejected execution handler}.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
threadFactory, defaultHandler);
}
7个参数如下:
参数 | 描述 |
---|---|
corePoolSize | 核心线程数,线程池中始终存活的线程数 |
maximumPoolSize | 最大线程数,线程池中允许的最大线程数 |
keepAliveTime | 存活时间,线程没有任务执行时最多保持多久时间会终止 |
unit | 参数keepAliveTime的时间单位 |
workQueue | 一个阻塞队列,用来存储等待执行的任务,均为线程安全,7种可选 |
threadFactory | 线程工厂,主要用来创建线程,默及正常优先级、非守护线程 |
handler | 拒绝策略,拒绝处理任务时的策略,4种可选,默认为AbortPolicy |
workQueue:
参数 | 描述 |
---|---|
ArrayBlockingQueue | 一个由数组结构组成的有界阻塞队列 |
LinkedBlockingQueue | 一个由链表结构组成的有界阻塞队列 |
SynchronousQueue | 一个不存储元素的阻塞队列,即直接提交给线程不保持它们 |
PriorityBlockingQueue | 一个支持优先级排序的无界阻塞队列 |
DelayQueue | 一个使用优先级队列实现的无界阻塞队列,只有在延迟期满时才能从中提取元素 |
LinkedTransferQueue | 一个由链表结构组成的无界阻塞队列。与SynchronousQueue类似,还含有非阻塞方法 |
LinkedBlockingDeque | 一个由链表结构组成的双向阻塞队列 |
handler:
参数 | 描述 |
---|---|
AbortPolicy | 拒绝并抛出异常 |
CallerRunsPolicy | 重试提交当前的任务,即再次调用运行该任务的execute()方法 |
DiscardOldestPolicy | 抛弃队列头部(最旧)的一个任务,并执行当前任务 |
DiscardPolicy | 抛弃当前任务 |
阿里编码规范不建议使用Executors类提供的这4种方法
【强制】线程池不允许使用Executors去创建,而是通过ThreadPoolExecutor的方式,这样的处理方式让写的同学更加明确线程池的运行规则,规避资源耗尽的风险。
Executors返回的线程池对象的弊端如下:
FixedThreadPool和SingleThreadPool:允许的请求队列长度为Integer.MAX_VALUE,可能会堆积大量的请求,从而导致OOM。
CachedThreadPool和ScheduledThreadPool:允许的创建线程数量为Integer.MAX_VALUE,可能会创建大量的线程,从而导致OOM。
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